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| author | 2023-05-02 00:03:08 +0000 | |
|---|---|---|
| committer | 2023-05-02 00:08:26 +0000 | |
| commit | 792b150a708a61faedaaa5983fbc5c5185984f50 (patch) | |
| tree | d45dba99bbb180dd1ceae9da7c336859249fe7cc /libs/ultrahdr/jpegencoderhelper.cpp | |
| parent | 8a186104276cdf57d552c54dbad488e14f0d3d16 (diff) | |
Don't overdim SDR content in an HLG screenshot.
Aligning HLG and PQ to 1.0 == 203 nits made SDR assets in screenshots
too dim, since both the colorspace and the color transform applied
dimming. Removing dimming application from the color transform is a
larger change, so just compensate when configuring the screenshot in
SurfaceFlinger instead.
Bug: 280347733
Test: HwAccelerationTest
Test: Navigate in and out of recents
Change-Id: Idfdb74c0c3b977717b870b2bb9a469be37d27dc9
Diffstat (limited to 'libs/ultrahdr/jpegencoderhelper.cpp')
0 files changed, 0 insertions, 0 deletions