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| author | 2012-04-16 03:14:05 -0700 | |
|---|---|---|
| committer | 2012-04-16 03:19:15 -0700 | |
| commit | f74e8e0602100e048c13ea262f0c19c3b8738b6f (patch) | |
| tree | f638df8f71e2f311de8831ca62b851d242476b8c /libs/ui/Region.cpp | |
| parent | a2f4e56fec0fb36c4a370eb23d6e9dc57f250b59 (diff) | |
don't attempt to clip layers anymore using glScissor
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).
This improves the rotation animation quite a bit.
Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
Diffstat (limited to 'libs/ui/Region.cpp')
0 files changed, 0 insertions, 0 deletions