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author Riddle Hsu <riddlehsu@google.com> 2018-11-30 20:46:53 +0800
committer Riddle Hsu <riddlehsu@google.com> 2018-11-30 12:49:00 +0000
commit39d4aa5bb18a14680347f6f6d1a34eed918e274b (patch)
tree40d06173e8d45207ad57cf3fae1c4d72bd8f4c8e /libs/ui/Region.cpp
parent75cc36e4924601444c75b24a59fac117ead00ee2 (diff)
Fix empty region if the scale is smaller than 1
It may be used by Layer of SurfaceFlinger to calculate touchable region. It should be able to scale a window to a smaller size. Bug: 111440400 Test: manual - An input-associated surface with a scaling matrix that has dsdx, dsdy < 1. Use "dumpsys input" to observe its touchable region. Change-Id: I495bd16acec77f913fd39dcac90404eddc71cabb
Diffstat (limited to 'libs/ui/Region.cpp')
-rw-r--r--libs/ui/Region.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 815093174c..618c7d62b1 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -325,14 +325,14 @@ Region& Region::translateSelf(int x, int y) {
return *this;
}
-Region& Region::scaleSelf(int sx, int sy) {
+Region& Region::scaleSelf(float sx, float sy) {
size_t count = mStorage.size();
Rect* rects = mStorage.editArray();
while (count) {
- rects->left *= sx;
- rects->right *= sx;
- rects->top *= sy;
- rects->bottom *= sy;
+ rects->left = static_cast<int32_t>(rects->left * sx + 0.5f);
+ rects->right = static_cast<int32_t>(rects->right * sx + 0.5f);
+ rects->top = static_cast<int32_t>(rects->top * sy + 0.5f);
+ rects->bottom = static_cast<int32_t>(rects->bottom * sy + 0.5f);
rects++;
count--;
}