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| author | 2010-12-20 11:27:26 -0800 | |
|---|---|---|
| committer | 2011-01-06 13:20:47 -0800 | |
| commit | 8ba32fade11abb73f3fd47ea0953c9528eb5b91f (patch) | |
| tree | 4934397842dec6ad482d1e6bc93782840b5433eb /libs/ui/KeyCharacterMap.cpp | |
| parent | 495633406580685dfaa41979bbae47fc5f77fefe (diff) | |
Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
Diffstat (limited to 'libs/ui/KeyCharacterMap.cpp')
0 files changed, 0 insertions, 0 deletions