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author Eric Laurent <elaurent@google.com> 2010-07-09 13:34:17 -0700
committer Eric Laurent <elaurent@google.com> 2010-07-13 12:27:18 -0700
commit70d8f430a6382f55eb3139f89e1fe5a7978c9c9e (patch)
tree2d4fffd17d55e380d11a5fd652461623d9edb261 /libs/ui/InputReader.cpp
parent281d8f991e9fc850bdb664cb63489d4cbef4f1ae (diff)
Modifications in audio effect engine state management.
- Separate the updating of effect engine state from the process call in EffectModule so that the state of all effects in the same effect chain is updated simultaneusly before all process functions are called. - Added a mechanism for the effect engine to continue being called for processing after receiving the disable commands untils it considers that the framework can stop calling the process function without causing a glitch or loosing some effect tail. - Updated test reverb and equalizer to support this new feature Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
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