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author Jack Palevich <jackpal@google.com> 2009-04-14 19:00:09 -0700
committer Jack Palevich <jackpal@google.com> 2009-04-14 19:00:09 -0700
commitffac1eff58b59ffdaca1c4a296fa7dead51c487b (patch)
treed57309c60e4e27c906f3b1de1c26e58499fcd194 /libs/ui/FramebufferNativeWindow.cpp
parent151414fed9007aa911353f609ebabe42abb356c3 (diff)
Improve glgen
+ gen script is really a bash script rather than a sh script, so declare that to be true. (For example, it uses pushd, which is a part of bash, but not a part of sh. Not sure how this worked until now. Possibly gen was only run in environments where /bin/sh was really bash. + Check the results of the java compile of the code generator, and abort the script if the compile fails. + Turn on the bash shell option that guards against using uninitialized variables in the script. + Remove the generated class files. Refactor JniCodeEmitter into two classes: a general-purpose JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is to use JniCodeEmitter as a base for emitting static OpenGL ES bindings.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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