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| author | 2009-04-14 19:00:09 -0700 | |
|---|---|---|
| committer | 2009-04-14 19:00:09 -0700 | |
| commit | ffac1eff58b59ffdaca1c4a296fa7dead51c487b (patch) | |
| tree | d57309c60e4e27c906f3b1de1c26e58499fcd194 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 151414fed9007aa911353f609ebabe42abb356c3 (diff) | |
Improve glgen
+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.
+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.
+ Turn on the bash shell option that guards against using
uninitialized variables in the script.
+ Remove the generated class files.
Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions