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author Mathias Agopian <mathias@google.com> 2010-03-08 11:14:20 -0800
committer Mathias Agopian <mathias@google.com> 2010-03-08 11:14:20 -0800
commitfcfeb4b5970c8f361634429934a2518d7e8328dd (patch)
tree5a8337f84c6d707b28c9be732842555c622786d6 /libs/ui/FramebufferNativeWindow.cpp
parent8addafe823381addbb8b9ca4edeca846fa13122f (diff)
fixes for [2474091] Saw Poor behaviour playing a video.
- fix a bug when hacking video buffers into gralloc buffers where the buffer size was incorrect this was causing the "direct-form-texture" mode to fail - also when the above fails, make sure to revert to the "mdp copy mode" before going to "slow mode" - finally disable completely the "direct-from-texture" mode for now. It cannot work because the allocated buffers can't respect the GPU constraints (alignment and such). We'll have to find a solution for that.
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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