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author Dan Stoza <stoza@google.com> 2015-04-21 16:42:49 -0700
committer Dan Stoza <stoza@google.com> 2015-04-21 16:56:52 -0700
commitc62acbd12711ee6cff1ef94c146316dfe5169045 (patch)
tree5209ecbf7d22fe30e209eccec8631e98dfebea6f /libs/ui/FramebufferNativeWindow.cpp
parentff5c1a6b677d8d25630ffc3d1a868eb98a38ceab (diff)
libgui: Fix CPU rendering on Surface
When the surface damage code went in, it incorrectly assumed that if an application was doing CPU rendering, it would be using lock and unlockAndPost instead of dequeue and queue, so it repurposed the dirty region too aggressively. This change keeps it from clobbering the dirty region if a CPU producer is attached. Bug: 20431815 Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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