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| author | 2014-02-13 09:47:18 +0000 | |
|---|---|---|
| committer | 2014-02-24 14:27:44 +0000 | |
| commit | ab6fc2a86f34be455c144a2d691e94909998c959 (patch) | |
| tree | a27833a7dd7fdd3daaf7614c7564120a7bde8979 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | d1c87d37025c49f6a47fe43328572da495ff04c1 (diff) | |
Use long for pointers in opengl/EGL classes
EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
    methods (constructor and getHandle) that assume handles are
    32-bit. They have not been changed. Instead, two new hidden
    methods (EGLObjectHandle(long) and getNativeHandle) have been
    added.
[x] EG14 class - Two public methods eglGetDisplay and
    eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
    They have been changed to throw unsupported operation exception
    on non 32-bit machines. Two new methods eglGetDisplay(long)
    and eglCreatePbufferFromClientBuffer(...long buffer..) have
    been added to support 64-bit handles.
To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.
Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions