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| author | 2009-11-16 14:55:36 -0800 | |
|---|---|---|
| committer | 2009-11-16 14:55:36 -0800 | |
| commit | 9e911efc10071b7916362370615f8d10dacace62 (patch) | |
| tree | 5cf1b88e84f34deaad703bc7c8bc80cf8acf1414 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 13f82e0909647c62187e0dc84a6560329f81b930 (diff) | |
fix [2262591] Junk on screen in ERD46
since we're using the GPU for composition, don't use a texture for dimming,
instead simply use an alpha-blended quad.
also workaround what looks like a GL driver bug by calling glFinish() before
glReadPixels().
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions