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| author | 2011-12-14 12:19:56 -0800 | |
|---|---|---|
| committer | 2012-01-04 11:38:37 -0800 | |
| commit | 93a826f78f6313db791e6fc880439189897651b3 (patch) | |
| tree | b760950d268a3c28ad7d803adfef55d9d68e5a3e /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 59511ad1cbdb13509f5c249a5193e0180e0dbf0c (diff) | |
gltrace: transport buffering and context management
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions