summaryrefslogtreecommitdiff
path: root/libs/ui/FramebufferNativeWindow.cpp
diff options
context:
space:
mode:
author Sangkyu Lee <sk82.lee@lge.com> 2014-11-07 18:55:07 +0900
committer Sangkyu Lee <sk82.lee@lge.com> 2014-11-25 10:46:06 +0900
commit7290c24354ccf7efd7afa8fa6ba06689a852fae6 (patch)
tree16f1d8013b61700f89626b79ec2d0e8e0c6bcc2c /libs/ui/FramebufferNativeWindow.cpp
parentc90b7d9c0f1df1cec8afbfebad0f111d878113e7 (diff)
Avoid overwriting EGL14.EGL_NO_SURFACE
Both EGL14 and EGLExt have the same initialization codes for EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT and EGL14.EGL_NO_DISPLAY. Since EGLExt is initialized later, they are overwritten by EGLExt's initialization codes. Therefore, EGL_NO_SURFACE returned by methods in EGL14 is not actually EGL14.EGL_NO_SURFACE object and it makes several problems in handling error cases. For instance, "Let's fish" game application cannot be run on L. To solve the problem, this patch makes EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT and EGL14.EGL_NO_DISPLAY initialized just once. Change-Id: Icce878164ff0b715ad2b5a2cd038a9616c7cf1e9
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions