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author Jamie Gennis <jgennis@google.com> 2011-11-19 17:49:21 -0800
committer Jamie Gennis <jgennis@google.com> 2011-11-21 11:52:02 -0800
commit6f4cdfe0dbe50d1cc0ce8c03451ab261e8ea3232 (patch)
tree81bd2316734ce3530cc9b8b85c7f05c8430a7a10 /libs/ui/FramebufferNativeWindow.cpp
parente1b2b00d757fc6281feefa08e8a27e852f2fa47f (diff)
SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests: - Wraps a few long lines. - Refactors the multithreading portions of SurfaceTextureGLToGLTest into a new test fixture called SurfaceTextureGLThreadToGLTest. - Changes some of the tests that were creating their own EGLSurface to use the SurfaceTextureGLToGLTest fixture. - Reorders the test functions so that they are immediately below to the test fixture that they use. Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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