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| author | 2011-11-19 17:49:21 -0800 | |
|---|---|---|
| committer | 2011-11-21 11:52:02 -0800 | |
| commit | 6f4cdfe0dbe50d1cc0ce8c03451ab261e8ea3232 (patch) | |
| tree | 81bd2316734ce3530cc9b8b85c7f05c8430a7a10 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | e1b2b00d757fc6281feefa08e8a27e852f2fa47f (diff) | |
SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions