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author Dan Stoza <stoza@google.com> 2015-06-09 15:05:23 -0700
committer Dan Stoza <stoza@google.com> 2015-06-11 10:20:23 -0700
commit68efa84e7e9e51a9f0d8c8bdd824664eb97aed98 (patch)
treeb6482a90e1edb63d318301ddedb7c2b687b5ea3d /libs/ui/FramebufferNativeWindow.cpp
parent127cf2eff638a98c5318ba8b3edaf3ca651c4090 (diff)
GLConsumer: Fix crop math
When we have excess pixels that need to be removed from (for example) the left and right sides, we currently do something like: left += excess / 2; right -= excess / 2; If excess is odd, however, this removes 1 too few pixels since the odd pixel gets rounded down twice. This changes the math to effectively: left += excess / 2; right -= (excess - excess / 2); Which removes the correct total number of pixels. Bug: 19611086 Change-Id: I8d1ad9fe7ba67c149794c148663d12acbccccef0 (cherry picked from commit ec4cb387502d5bd09e49b55605cf679fe3a0207a)
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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