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author Riley Andrews <riandrews@google.com> 2014-09-29 13:29:40 -0700
committer Rom Lemarchand <romlem@google.com> 2014-10-03 17:21:15 +0000
commit6747be9fab9981ec24729cede5e0fe779e8b8914 (patch)
tree2b390bc3c92a3226246d12579a10f8b36f03e209 /libs/ui/FramebufferNativeWindow.cpp
parentf05ef4e542c3041379025e16497ff23710de5dbf (diff)
Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be). As a temporary workaround, generate all needed shaders during surfaceflinger initialization instead of doing the compilation on-demand during ui transitions. Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions