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| author | 2014-09-29 13:29:40 -0700 | |
|---|---|---|
| committer | 2014-10-03 17:21:15 +0000 | |
| commit | 6747be9fab9981ec24729cede5e0fe779e8b8914 (patch) | |
| tree | 2b390bc3c92a3226246d12579a10f8b36f03e209 /libs/ui/FramebufferNativeWindow.cpp | |
| parent | f05ef4e542c3041379025e16497ff23710de5dbf (diff) | |
Generate the SurfaceFlinger shader cache on initialization
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions