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| author | 2014-09-30 10:35:11 -0700 | |
|---|---|---|
| committer | 2014-10-01 09:00:34 -0700 | |
| commit | 5bf786d8f00ff8eee64ebf330dac55e33a0f97b1 (patch) | |
| tree | 665dab472019def8a3b9d249503fb89e964dbe3b /libs/ui/FramebufferNativeWindow.cpp | |
| parent | 5ee2c9d20c0fbecf6b4a482eb8d8bfdf85d0d424 (diff) | |
surfaceflinger: recompute visibility after sideband stream change
We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.
Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
0 files changed, 0 insertions, 0 deletions