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author Eric Hassold <hassold@google.com> 2011-03-25 11:26:02 -0700
committer Eric Hassold <hassold@google.com> 2011-03-25 14:37:19 -0700
commit11c01568c31157bb2486e73efd3249a26dcaecb5 (patch)
tree3bd96e90e0e2047ce5019f56bc7ffa402e0ef351 /libs/ui/FramebufferNativeWindow.cpp
parent88b9b5ed4af287b80c74459590d7b5d41e9f793b (diff)
Make objects collection a member of egl_display object
Move EGL objects (contexts, surfaces, ...) collection from global static into EGL display object. Since EGL implementation currently supports only one display, this doesn't change current logic. This aims at preparing for next coming changes in eglTerminate() to support per-display cleanup. Bug: 4152714 Change-Id: I5e424781b89c3c275f9922f943463d5f6b1f6bc6
Diffstat (limited to 'libs/ui/FramebufferNativeWindow.cpp')
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