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| author | 2021-01-27 20:40:50 -0800 | |
|---|---|---|
| committer | 2021-02-09 09:18:15 -0800 | |
| commit | 7d436ecfc55ebf0ff69caa8d05a8f4eb63fb72f4 (patch) | |
| tree | 644b186f7d1c645614bc916a5db8123a311856f8 /libs/ui/DebugUtils.cpp | |
| parent | 4cd01842d4b1ba10eed64fd947c03b53c4fe3105 (diff) | |
Plumb refresh and render rates into shared timeline
* Make the overridden frame rate from the Scheduler public so that
SurfaceFlinger can access it for each uid.
* Add the display refresh rate on each display frame
* Add the application rendering rate on each SurfaceFrame created
* If there is no application rendering rate, then set it to the display
refresh rate.
* Plumb all those metrics into TimeStats.
* Change global metrics to increment for every SurfaceFrame instead of
every DisplayFrame, so that the rendering rate dimension can be
accurately captured.
Bug: 172937287
Test: builds, boots, timestats dump
Change-Id: Icfd4cecfdfa5d6c434661cab91c624eb08e8baea
Diffstat (limited to 'libs/ui/DebugUtils.cpp')
0 files changed, 0 insertions, 0 deletions