summaryrefslogtreecommitdiff
path: root/libs/surfaceflinger/LayerBitmap.cpp
diff options
context:
space:
mode:
author Mathias Agopian <mathias@google.com> 2009-09-07 16:32:45 -0700
committer Mathias Agopian <mathias@google.com> 2009-09-07 16:32:45 -0700
commitcbb288bfe89f585bf48371bd31b2d4aafa32f32e (patch)
tree73d20f36910dcab8c17c686cdd7014cee285bc39 /libs/surfaceflinger/LayerBitmap.cpp
parentf0780974fc31ae88135d1dcb67cb5fd86bb6deb6 (diff)
fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up. The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice. The main new feature is to be able to dequeue all buffers at once (very important when there are only two). A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued. The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time. eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
Diffstat (limited to 'libs/surfaceflinger/LayerBitmap.cpp')
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp198
1 files changed, 0 insertions, 198 deletions
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
deleted file mode 100644
index dd61e1a3f1..0000000000
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <binder/MemoryBase.h>
-#include <binder/IMemory.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Surface.h>
-#include <pixelflinger/pixelflinger.h>
-
-#include "BufferAllocator.h"
-#include "LayerBitmap.h"
-#include "SurfaceFlinger.h"
-
-
-namespace android {
-
-// ===========================================================================
-// Buffer and implementation of android_native_buffer_t
-// ===========================================================================
-
-Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format,
- uint32_t reqUsage, uint32_t flags)
- : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
- mVStride(0)
-{
- this->format = format;
- if (w>0 && h>0) {
- mInitCheck = initSize(w, h, reqUsage);
- }
-}
-
-Buffer::~Buffer()
-{
- if (handle) {
- BufferAllocator& allocator(BufferAllocator::get());
- allocator.free(handle);
- }
-}
-
-status_t Buffer::initCheck() const {
- return mInitCheck;
-}
-
-android_native_buffer_t* Buffer::getNativeBuffer() const
-{
- return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
-}
-
-status_t Buffer::initSize(uint32_t w, uint32_t h, uint32_t reqUsage)
-{
- status_t err = NO_ERROR;
-
- BufferAllocator& allocator = BufferAllocator::get();
-
- /*
- * buffers used for software rendering, but h/w composition
- * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
- *
- * buffers used for h/w rendering and h/w composition
- * are allocated with HW_RENDER | HW_TEXTURE
- *
- * buffers used with h/w rendering and either NPOT or no egl_image_ext
- * are allocated with SW_READ_RARELY | HW_RENDER
- *
- */
-
- if (mFlags & Buffer::SECURE) {
- // secure buffer, don't store it into the GPU
- usage = BufferAllocator::USAGE_SW_READ_OFTEN |
- BufferAllocator::USAGE_SW_WRITE_OFTEN;
- } else {
- // it's allowed to modify the usage flags here, but generally
- // the requested flags should be honored.
- usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE;
- }
-
- err = allocator.alloc(w, h, format, usage, &handle, &stride);
-
- if (err == NO_ERROR) {
- width = w;
- height = h;
- mVStride = 0;
- }
-
- return err;
-}
-
-status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
-{
- void* vaddr;
- status_t res = SurfaceBuffer::lock(usage, &vaddr);
- if (res == NO_ERROR && sur) {
- sur->version = sizeof(GGLSurface);
- sur->width = width;
- sur->height = height;
- sur->stride = stride;
- sur->format = format;
- sur->vstride = mVStride;
- sur->data = static_cast<GGLubyte*>(vaddr);
- }
- return res;
-}
-
-// ===========================================================================
-// LayerBitmap
-// ===========================================================================
-
-LayerBitmap::LayerBitmap()
- : mInfo(0), mWidth(0), mHeight(0)
-{
-}
-
-LayerBitmap::~LayerBitmap()
-{
-}
-
-status_t LayerBitmap::init(surface_info_t* info,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
-{
- if (info == NULL)
- return BAD_VALUE;
-
- mFormat = format;
- mFlags = flags;
- mWidth = w;
- mHeight = h;
-
- mInfo = info;
- memset(info, 0, sizeof(surface_info_t));
- info->flags = surface_info_t::eNeedNewBuffer;
-
- // init the buffer, but don't trigger an allocation
- mBuffer = new Buffer(0, 0, format, flags);
- return NO_ERROR;
-}
-
-status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
-{
- Mutex::Autolock _l(mLock);
- if ((w != mWidth) || (h != mHeight)) {
- mWidth = w;
- mHeight = h;
- // this will signal the client that it needs to asks us for a new buffer
- mInfo->flags = surface_info_t::eNeedNewBuffer;
- }
- return NO_ERROR;
-}
-
-sp<Buffer> LayerBitmap::allocate(uint32_t reqUsage)
-{
- Mutex::Autolock _l(mLock);
- surface_info_t* info = mInfo;
- mBuffer.clear(); // free buffer before allocating a new one
- sp<Buffer> buffer = new Buffer(mWidth, mHeight, mFormat, reqUsage, mFlags);
- status_t err = buffer->initCheck();
- if (LIKELY(err == NO_ERROR)) {
- info->flags = surface_info_t::eBufferDirty;
- info->status = NO_ERROR;
- } else {
- memset(info, 0, sizeof(surface_info_t));
- info->status = NO_MEMORY;
- }
- mBuffer = buffer;
- return buffer;
-}
-
-status_t LayerBitmap::free()
-{
- mBuffer.clear();
- mWidth = 0;
- mHeight = 0;
- return NO_ERROR;
-}
-
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android