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author Mathias Agopian <mathias@google.com> 2009-06-29 17:32:20 -0700
committer Mathias Agopian <mathias@google.com> 2009-06-29 17:32:20 -0700
commit446ff920387052887bc905cc0cc439a7e3c38b83 (patch)
tree2ada36e85d16b8107862ca03e2322073733cb47c /libs/surfaceflinger/LayerBitmap.cpp
parent295eff200867d58bbd1b21711c6ef0a7c10c9f95 (diff)
don't use a 1/4th of the screen size texture for the dim layer
we can't use a texture of 1/4th of the screen for the dim layer, because the mdp internal input resultion is alwyas integers and for very small blits of a couple pixels the scale factor can get way out of range, for instance for a 7 pixels source, the scale factor would be either 7 (7/1) or 3.5 (7/2) instead of 4 (7/1.75). This caused the mdp to fail in some cases and revert to software. we now always use a texture of the actual screen size, so the problem will never happen. This burns 300KB of pmem instead of 21KB. On devices with a larger screen we might want to use a smaller texture and tile it by hand.
Diffstat (limited to 'libs/surfaceflinger/LayerBitmap.cpp')
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