diff options
author | 2010-04-12 15:34:55 -0700 | |
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committer | 2010-06-01 15:57:44 -0700 | |
commit | 49753266d2219d2fbf5c33dc4626f299dffcdd76 (patch) | |
tree | a85071eb34a5dbf792ad54f2dcbf62b76e461d12 /libs/surfaceflinger/LayerBase.cpp | |
parent | 5220f483382d314b38e24a4520080eae63005eb7 (diff) |
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).
we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
Diffstat (limited to 'libs/surfaceflinger/LayerBase.cpp')
-rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp index 76733a9d8c..7ab74b4276 100644 --- a/libs/surfaceflinger/LayerBase.cpp +++ b/libs/surfaceflinger/LayerBase.cpp @@ -379,33 +379,21 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glEnable(GL_TEXTURE_2D); + GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (UNLIKELY(s.alpha < 0xFF)) { - // We have an alpha-modulation. We need to modulate all - // texture components by alpha because we're always using - // premultiplied alpha. - - // If the texture doesn't have an alpha channel we can - // use REPLACE and switch to non premultiplied alpha - // blending (SRCA/ONE_MINUS_SRCA). - - GLenum env, src; - if (needsBlending()) { - env = GL_MODULATE; - src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; + const GLfloat alpha = s.alpha * (1.0f/255.0f); + if (mPremultipliedAlpha) { + glColor4f(alpha, alpha, alpha, alpha); } else { - env = GL_REPLACE; - src = GL_SRC_ALPHA; + glColor4f(1, 1, 1, alpha); } - const GLfloat alpha = s.alpha * (1.0f/255.0f); - glColor4f(alpha, alpha, alpha, alpha); glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } else { - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1, 1, 1, 1); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (needsBlending()) { - GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); } else { |