diff options
| author | 2009-09-30 17:27:18 -0400 | |
|---|---|---|
| committer | 2009-09-30 17:27:18 -0400 | |
| commit | 68624f2aa5a3f93a81c69d3e1a4a083056e14217 (patch) | |
| tree | 0309d9da870ce3dd513fd2d9c92893287b716d60 /libs/surfaceflinger/Layer.cpp | |
| parent | ee304d6925717d578ea2e2faa9d10157d566ed99 (diff) | |
| parent | df3e0b934f2822ea0a334777e51e681f04a64d7c (diff) | |
Merge changes I8851617a,Ie1b6f244,I70cab912,Ibd23e30d into eclair
* changes:
fix [2152247] Windows sometimes drawn scaled up.
invalidate the surface when the physical changes
introduce the notion of the requested size in the Layer state
remove unused code
Diffstat (limited to 'libs/surfaceflinger/Layer.cpp')
| -rw-r--r-- | libs/surfaceflinger/Layer.cpp | 63 |
1 files changed, 45 insertions, 18 deletions
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp index 2894bf0b6a..07222eca8e 100644 --- a/libs/surfaceflinger/Layer.cpp +++ b/libs/surfaceflinger/Layer.cpp @@ -294,8 +294,8 @@ sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage) this, index, w, h, strerror(-err)); } else { LOGD_IF(DEBUG_RESIZE, - "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d", - this, index, w, h); + "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p", + this, index, w, h, buffer->handle); } if (err == NO_ERROR && buffer->handle != 0) { @@ -318,22 +318,18 @@ uint32_t Layer::doTransaction(uint32_t flags) const Layer::State& front(drawingState()); const Layer::State& temp(currentState()); - // Index of the back buffer - const bool backbufferChanged = (front.w != temp.w) || (front.h != temp.h); - if (backbufferChanged) { + if ((front.requested_w != temp.requested_w) || + (front.requested_h != temp.requested_h)) { // the size changed, we need to ask our client to request a new buffer LOGD_IF(DEBUG_RESIZE, "resize (layer=%p), requested (%dx%d), " "drawing (%d,%d), (%dx%d), (%dx%d)", - this, int(temp.w), int(temp.h), - int(drawingState().w), int(drawingState().h), + this, + int(temp.requested_w), int(temp.requested_h), + int(front.requested_w), int(front.requested_h), int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()), int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight())); - // record the new size, form this point on, when the client request a - // buffer, it'll get the new size. - setDrawingSize(temp.w, temp.h); - // we're being resized and there is a freeze display request, // acquire a freeze lock, so that the screen stays put // until we've redrawn at the new size; this is to avoid @@ -346,9 +342,16 @@ uint32_t Layer::doTransaction(uint32_t flags) } } - // recompute the visible region - flags |= Layer::eVisibleRegion; - this->contentDirty = true; + // this will make sure LayerBase::doTransaction doesn't update + // the drawing state's size + Layer::State& editDraw(mDrawingState); + editDraw.requested_w = temp.requested_w; + editDraw.requested_h = temp.requested_h; + + // record the new size, form this point on, when the client request a + // buffer, it'll get the new size. + setDrawingSize(temp.requested_w, temp.requested_h); + // all buffers need reallocation lcblk->reallocate(); } @@ -392,11 +395,35 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions) const Region dirty(lcblk->getDirtyRegion(buf)); mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() ); - const Layer::State& front(drawingState()); - if (newFrontBuffer->getWidth() == front.w && - newFrontBuffer->getHeight() ==front.h) { - mFreezeLock.clear(); + if (newFrontBuffer->getWidth() == front.requested_w && + newFrontBuffer->getHeight() == front.requested_h) + { + if ((front.w != front.requested_w) || + (front.h != front.requested_h)) + { + // Here we pretend the transaction happened by updating the + // current and drawing states. Drawing state is only accessed + // in this thread, no need to have it locked + Layer::State& editDraw(mDrawingState); + editDraw.w = editDraw.requested_w; + editDraw.h = editDraw.requested_h; + + // We also need to update the current state so that we don't + // end-up doing too much work during the next transaction. + // NOTE: We actually don't need hold the transaction lock here + // because State::w and State::h are only accessed from + // this thread + Layer::State& editTemp(currentState()); + editTemp.w = editDraw.w; + editTemp.h = editDraw.h; + + // recompute visible region + recomputeVisibleRegions = true; + + // we now have the correct size, unfreeze the screen + mFreezeLock.clear(); + } } // FIXME: signal an event if we have more buffers waiting |