diff options
| author | 2009-10-05 17:07:12 -0700 | |
|---|---|---|
| committer | 2009-10-06 17:00:25 -0700 | |
| commit | 3330b203039dea366d4981db1408a460134b2d2c (patch) | |
| tree | f165f7801f2ee8034ad1edfd34e2b554fdaf662f /libs/surfaceflinger/Buffer.cpp | |
| parent | 0ad3f9f4009c76b56f41da5d26eb7712dee938f1 (diff) | |
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.
Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.
This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
Diffstat (limited to 'libs/surfaceflinger/Buffer.cpp')
| -rw-r--r-- | libs/surfaceflinger/Buffer.cpp | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/libs/surfaceflinger/Buffer.cpp b/libs/surfaceflinger/Buffer.cpp deleted file mode 100644 index 6190cd82b9..0000000000 --- a/libs/surfaceflinger/Buffer.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <stdlib.h> -#include <stdint.h> -#include <sys/types.h> - -#include <utils/Errors.h> -#include <utils/Log.h> - -#include <ui/PixelFormat.h> -#include <pixelflinger/pixelflinger.h> - -#include "Buffer.h" -#include "BufferAllocator.h" - -namespace android { - -// =========================================================================== -// Buffer and implementation of android_native_buffer_t -// =========================================================================== - -Buffer::Buffer() - : SurfaceBuffer(), mInitCheck(NO_ERROR), mVStride(0) -{ -} - -Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, - uint32_t reqUsage, uint32_t flags) - : SurfaceBuffer(), mInitCheck(NO_INIT), mVStride(0) -{ - mInitCheck = initSize(w, h, format, reqUsage, flags); -} - -Buffer::~Buffer() -{ - if (handle) { - BufferAllocator& allocator(BufferAllocator::get()); - allocator.free(handle); - } -} - -status_t Buffer::initCheck() const { - return mInitCheck; -} - -android_native_buffer_t* Buffer::getNativeBuffer() const -{ - return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this)); -} - -status_t Buffer::reallocate(uint32_t w, uint32_t h, PixelFormat f, - uint32_t reqUsage, uint32_t flags) -{ - if (handle) { - BufferAllocator& allocator(BufferAllocator::get()); - allocator.free(handle); - handle = 0; - } - return initSize(w, h, f, reqUsage, flags); -} - -status_t Buffer::initSize(uint32_t w, uint32_t h, PixelFormat format, - uint32_t reqUsage, uint32_t flags) -{ - status_t err = NO_ERROR; - - BufferAllocator& allocator = BufferAllocator::get(); - - /* - * buffers used for software rendering, but h/w composition - * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE - * - * buffers used for h/w rendering and h/w composition - * are allocated with HW_RENDER | HW_TEXTURE - * - * buffers used with h/w rendering and either NPOT or no egl_image_ext - * are allocated with SW_READ_RARELY | HW_RENDER - * - */ - - if (flags & Buffer::SECURE) { - // secure buffer, don't store it into the GPU - usage = BufferAllocator::USAGE_SW_READ_OFTEN | - BufferAllocator::USAGE_SW_WRITE_OFTEN; - } else { - // it's allowed to modify the usage flags here, but generally - // the requested flags should be honored. - usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE; - } - - if (format == PIXEL_FORMAT_RGBX_8888) - format = PIXEL_FORMAT_RGBA_8888; - - err = allocator.alloc(w, h, format, usage, &handle, &stride); - if (err == NO_ERROR) { - this->width = w; - this->height = h; - this->format = format; - mVStride = 0; - } - - return err; -} - -status_t Buffer::lock(GGLSurface* sur, uint32_t usage) -{ - void* vaddr; - status_t res = SurfaceBuffer::lock(usage, &vaddr); - if (res == NO_ERROR && sur) { - sur->version = sizeof(GGLSurface); - sur->width = width; - sur->height = height; - sur->stride = stride; - sur->format = format; - sur->vstride = mVStride; - sur->data = static_cast<GGLubyte*>(vaddr); - } - return res; -} - -// --------------------------------------------------------------------------- - -}; // namespace android |