diff options
| author | 2009-04-17 19:36:26 -0700 | |
|---|---|---|
| committer | 2009-04-24 15:00:41 -0700 | |
| commit | 9a11206fe793363c0e8897b478cbe6ef8c52b543 (patch) | |
| tree | 0b7fc29027a6803e1ab992f47f0dd66c2a3e3843 /libs/surfaceflinger/BootAnimation.cpp | |
| parent | 9f88afb013a7560bf1362d7999a4609e38d0ea77 (diff) | |
more Surface lifetime management
Surfaces are now destroyed once all references from the clients are gone, but they go through a partial destruction as soon as the window manager requests it.
This last part is still buggy. see comments in SurfaceFlinger::destroySurface()
Diffstat (limited to 'libs/surfaceflinger/BootAnimation.cpp')
| -rw-r--r-- | libs/surfaceflinger/BootAnimation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp index 519b112285..ee36b6703a 100644 --- a/libs/surfaceflinger/BootAnimation.cpp +++ b/libs/surfaceflinger/BootAnimation.cpp @@ -179,6 +179,7 @@ bool BootAnimation::threadLoop() { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mDisplay, mContext); eglDestroySurface(mDisplay, mSurface); + mFlingerSurface.clear(); mFlingerSurfaceControl.clear(); return r; } |