summaryrefslogtreecommitdiff
path: root/libs/renderengine/Texture.cpp
diff options
context:
space:
mode:
author Alec Mouri <alecmouri@google.com> 2023-08-15 19:04:54 +0000
committer Alec Mouri <alecmouri@google.com> 2023-08-16 23:37:19 +0000
commite2b61c6265d4cda693daeb1313d0aaab48874452 (patch)
tree1b0a51410a80370b60ea5396029563ac10b720ad /libs/renderengine/Texture.cpp
parenteabdb61550c2bcb678c61aed03d4a6d1376748f7 (diff)
Delete GLESRenderEngine
GLESRenderEngine was replaced by SkiaRenderEngine in Android 12. To avoid bitrotting an unsupported RenderEngine backend, let's just delete it. There is still some cleanup for texture creation and deletion which are no-ops in RenderEngine, but those changes are slightly less trivial so they will be done in a followup. Bug: 199918329 Test: builds Change-Id: I1ec4bd6520cd2e8dad1c30f8acef9f004f190806
Diffstat (limited to 'libs/renderengine/Texture.cpp')
-rw-r--r--libs/renderengine/Texture.cpp77
1 files changed, 0 insertions, 77 deletions
diff --git a/libs/renderengine/Texture.cpp b/libs/renderengine/Texture.cpp
deleted file mode 100644
index 154cde80b9..0000000000
--- a/libs/renderengine/Texture.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <renderengine/Texture.h>
-
-namespace android {
-namespace renderengine {
-
-Texture::Texture()
- : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {}
-
-Texture::Texture(Target textureTarget, uint32_t textureName)
- : mTextureName(textureName),
- mTextureTarget(textureTarget),
- mWidth(0),
- mHeight(0),
- mFiltering(false) {}
-
-void Texture::init(Target textureTarget, uint32_t textureName) {
- mTextureName = textureName;
- mTextureTarget = textureTarget;
-}
-
-Texture::~Texture() {}
-
-void Texture::setMatrix(float const* matrix) {
- mTextureMatrix = mat4(matrix);
-}
-
-void Texture::setFiltering(bool enabled) {
- mFiltering = enabled;
-}
-
-void Texture::setDimensions(size_t width, size_t height) {
- mWidth = width;
- mHeight = height;
-}
-
-uint32_t Texture::getTextureName() const {
- return mTextureName;
-}
-
-uint32_t Texture::getTextureTarget() const {
- return mTextureTarget;
-}
-
-const mat4& Texture::getMatrix() const {
- return mTextureMatrix;
-}
-
-bool Texture::getFiltering() const {
- return mFiltering;
-}
-
-size_t Texture::getWidth() const {
- return mWidth;
-}
-
-size_t Texture::getHeight() const {
- return mHeight;
-}
-
-} // namespace renderengine
-} // namespace android