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author Alec Mouri <alecmouri@google.com> 2023-08-15 19:04:54 +0000
committer Alec Mouri <alecmouri@google.com> 2023-08-16 23:37:19 +0000
commite2b61c6265d4cda693daeb1313d0aaab48874452 (patch)
tree1b0a51410a80370b60ea5396029563ac10b720ad /libs/renderengine/RenderEngine.cpp
parenteabdb61550c2bcb678c61aed03d4a6d1376748f7 (diff)
Delete GLESRenderEngine
GLESRenderEngine was replaced by SkiaRenderEngine in Android 12. To avoid bitrotting an unsupported RenderEngine backend, let's just delete it. There is still some cleanup for texture creation and deletion which are no-ops in RenderEngine, but those changes are slightly less trivial so they will be done in a followup. Bug: 199918329 Test: builds Change-Id: I1ec4bd6520cd2e8dad1c30f8acef9f004f190806
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r--libs/renderengine/RenderEngine.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index d08c2213ad..a8e92c6807 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -18,7 +18,6 @@
#include <cutils/properties.h>
#include <log/log.h>
-#include "gl/GLESRenderEngine.h"
#include "renderengine/ExternalTexture.h"
#include "threaded/RenderEngineThreaded.h"
@@ -30,11 +29,6 @@ namespace renderengine {
std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
- case RenderEngineType::THREADED:
- ALOGD("Threaded RenderEngine with GLES Backend");
- return renderengine::threaded::RenderEngineThreaded::create(
- [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
- args.renderEngineType);
case RenderEngineType::SKIA_GL:
ALOGD("RenderEngine with SkiaGL Backend");
return renderengine::skia::SkiaGLRenderEngine::create(args);
@@ -56,10 +50,6 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg
return android::renderengine::skia::SkiaVkRenderEngine::create(args);
},
args.renderEngineType);
- case RenderEngineType::GLES:
- default:
- ALOGD("RenderEngine with GLES Backend");
- return renderengine::gl::GLESRenderEngine::create(args);
}
}