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author Leon Scroggins III <scroggo@google.com> 2021-11-16 17:13:08 -0500
committer Leon Scroggins III <scroggo@google.com> 2021-11-18 10:14:54 -0500
commitc77162c2df4ea1d1fb3310e5f16cbcffe73f088d (patch)
treed5abf4870ca676326ad0d39933aa2999c706ae61 /libs/renderengine/RenderEngine.cpp
parent80cce84582bd5074af3aab413c46d08c7e8384b3 (diff)
Move sysprop check for RenderEngineType into SF
As brought up in I455d5d613ccaa210dc748969e025dc86c78080b8, we should read the sysprop in SF, so that clients (e.g. tests or benchmarks) that specify using a particular Type actually use that type, regardless of any sysprop set. If the sysprop is not set, or is set to an invalid value, just respect the default that is already set by RenderEngineCreationArgs::Builder. Bug: 193240340 Test: adb shell setprop debug.renderengine.backend verify via logcat that the proper type is used Change-Id: Iaf425fde6333f54d5b190df66cb7a79e1d491e63
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r--libs/renderengine/RenderEngine.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 65d48951c6..c7ad058ab9 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -26,23 +26,7 @@
namespace android {
namespace renderengine {
-std::unique_ptr<RenderEngine> RenderEngine::create(RenderEngineCreationArgs args) {
- // Keep the ability to override by PROPERTIES:
- char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
- if (strcmp(prop, "gles") == 0) {
- args.renderEngineType = RenderEngineType::GLES;
- }
- if (strcmp(prop, "threaded") == 0) {
- args.renderEngineType = RenderEngineType::THREADED;
- }
- if (strcmp(prop, "skiagl") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL;
- }
- if (strcmp(prop, "skiaglthreaded") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL_THREADED;
- }
-
+std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");