diff options
author | 2018-12-03 05:40:42 -0800 | |
---|---|---|
committer | 2018-12-04 19:40:07 -0800 | |
commit | 7e219eb7f26c61900b0188c4fbb0b93230a24899 (patch) | |
tree | f872d99c6db1379705375cba8867f4e3898f1adf /libs/renderengine/RenderEngine.cpp | |
parent | 1b6531ccf5dab13a6817c7519693df220d0944a1 (diff) |
[RenderEngine] Create GLES 3 RenderEngine.
Currently RenderEngine always creates GLES 2.0 context. However, extension like
GL_EXT_protected_textures needs GLES 3. This patch upgrades RenderEngine to
create a GLES 3 context by default, and falls back to GLES 2 if fails.
BUG: 35315015
Test: Build, flash and boot, force GPU composition to verify.
Change-Id: I50d033bedd892dd695405959d2d34f97ec831a0e
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r-- | libs/renderengine/RenderEngine.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp index 8be1c3c85b..6dd7283a15 100644 --- a/libs/renderengine/RenderEngine.cpp +++ b/libs/renderengine/RenderEngine.cpp @@ -19,7 +19,7 @@ #include <cutils/properties.h> #include <log/log.h> #include <private/gui/SyncFeatures.h> -#include "gl/GLES20RenderEngine.h" +#include "gl/GLESRenderEngine.h" namespace android { namespace renderengine { @@ -29,10 +29,10 @@ std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles"); if (strcmp(prop, "gles") == 0) { ALOGD("RenderEngine GLES Backend"); - return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags); + return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags); } ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop); - return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags); + return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags); } RenderEngine::~RenderEngine() = default; |