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author Sally Qi <sallyqi@google.com> 2021-10-12 18:53:23 +0000
committer Sally Qi <sallyqi@google.com> 2021-10-14 21:26:26 -0700
commit59a9f506c7293fdee01482a4bb532df953600d4c (patch)
treed0e102a21a673d6b7eb9fed85cfd6a7376685193 /libs/renderengine/RenderEngine.cpp
parent08a97163caa30c57a8cbad571a358dd97a838e70 (diff)
Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the regression - remove the vector variables which is to store futureFence locally in BufferStateLayer to get avoid fd leaking - screenshots initiated from the app don't wait on the SF main thread. 2109270e74a18585aceffc94d1758cee47bb4175 Bug: 202843200 Bug: 202833127 Bug: 202808760 Test: Wembley PIN setting test, NexusLauncherOutOfProcTests Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r--libs/renderengine/RenderEngine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 2174df5515..a9ea690a7c 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -96,7 +96,7 @@ void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
}
std::future<RenderEngineResult> RenderEngine::drawLayers(
- const DisplaySettings& display, const std::vector<const LayerSettings*>& layers,
+ const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();