diff options
author | 2021-10-12 18:53:23 +0000 | |
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committer | 2021-10-14 21:26:26 -0700 | |
commit | 59a9f506c7293fdee01482a4bb532df953600d4c (patch) | |
tree | d0e102a21a673d6b7eb9fed85cfd6a7376685193 /libs/renderengine/RenderEngine.cpp | |
parent | 08a97163caa30c57a8cbad571a358dd97a838e70 (diff) |
Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the
regression
- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.
2109270e74a18585aceffc94d1758cee47bb4175
Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r-- | libs/renderengine/RenderEngine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp index 2174df5515..a9ea690a7c 100644 --- a/libs/renderengine/RenderEngine.cpp +++ b/libs/renderengine/RenderEngine.cpp @@ -96,7 +96,7 @@ void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { } std::future<RenderEngineResult> RenderEngine::drawLayers( - const DisplaySettings& display, const std::vector<const LayerSettings*>& layers, + const DisplaySettings& display, const std::vector<LayerSettings>& layers, const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, base::unique_fd&& bufferFence) { const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>(); |