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author Xin Li <delphij@google.com> 2022-08-16 19:08:21 +0000
committer Gerrit Code Review <noreply-gerritcodereview@google.com> 2022-08-16 19:08:21 +0000
commit44732cde9e19a005def5e110140963a5c2e2f5ae (patch)
tree9a4deff758bed03ccc5ff838dc55f467c303d762 /libs/renderengine/RenderEngine.cpp
parent896cdca96956b6f14e262380b34a0b04e1214b50 (diff)
parent91192c8103e78895c57d9da1fc04c8695898580f (diff)
Merge "DO NOT MERGE - Merge Android 13"
Diffstat (limited to 'libs/renderengine/RenderEngine.cpp')
-rw-r--r--libs/renderengine/RenderEngine.cpp29
1 files changed, 12 insertions, 17 deletions
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 9e466b6c34..c7ad058ab9 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -26,23 +26,7 @@
namespace android {
namespace renderengine {
-std::unique_ptr<RenderEngine> RenderEngine::create(RenderEngineCreationArgs args) {
- // Keep the ability to override by PROPERTIES:
- char prop[PROPERTY_VALUE_MAX];
- property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "");
- if (strcmp(prop, "gles") == 0) {
- args.renderEngineType = RenderEngineType::GLES;
- }
- if (strcmp(prop, "threaded") == 0) {
- args.renderEngineType = RenderEngineType::THREADED;
- }
- if (strcmp(prop, "skiagl") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL;
- }
- if (strcmp(prop, "skiaglthreaded") == 0) {
- args.renderEngineType = RenderEngineType::SKIA_GL_THREADED;
- }
-
+std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");
@@ -79,5 +63,16 @@ void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
"output buffer not gpu writeable");
}
+std::future<RenderEngineResult> RenderEngine::drawLayers(
+ const DisplaySettings& display, const std::vector<LayerSettings>& layers,
+ const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
+ base::unique_fd&& bufferFence) {
+ const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
+ std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
+ drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
+ std::move(bufferFence));
+ return resultFuture;
+}
+
} // namespace renderengine
} // namespace android