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| author | 2022-11-22 15:30:29 -0700 | |
|---|---|---|
| committer | 2022-11-23 10:05:35 -0700 | |
| commit | 32f9e69927c2efefe6f7a138bfd291f130ccc486 (patch) | |
| tree | e306d1b83f3269d8ebea2eb862ba3c7b14d81eb5 /libs/jpegrecoverymap/jpegencoderhelper.cpp | |
| parent | 86207bac10e8ad0f0459b92cb9814b165db74896 (diff) | |
Allow SkiaVkRenderEngine to not be compiled
A device will use RenderEngine with either SkiaVk or SkiaGL, but never
both at the same time. Given that the choice is controlled by a
build-time value in the device's "device.mk" file, to save space, we
should allow the RenderEngine back-ends to be optionally built. For
now, we'll only do this for SkiaVkRenderEngine.
Test: Compile
Bug: 259323498
Change-Id: Id547feaee7e8aeb4e46759d3d7c9c5dbe18f5211
Diffstat (limited to 'libs/jpegrecoverymap/jpegencoderhelper.cpp')
0 files changed, 0 insertions, 0 deletions