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author Michael Wright <michaelwr@google.com> 2022-12-01 23:46:39 +0000
committer Michael Wright <michaelwr@google.com> 2022-12-02 13:54:39 +0000
commita9cf419caeebb019a6ca39fd43aab69f0956ae85 (patch)
treee7a9fad8e46b1ea27641344faaebd7ef2c96056d /libs/input/TouchVideoFrame.cpp
parent5956e69ecea469b9d51cd42a0d03852ca2236411 (diff)
Convert orientation values in input to ui::Rotation.
ui::Rotation both provides better typesafety as well as some convenience functions (e.g. operator+, operator-). Test: atest TouchVideoFrame_test.cpp InputReader_test.cpp Change-Id: Ib423457c742ed3d41f2e3fc269ddf86809cbf247
Diffstat (limited to 'libs/input/TouchVideoFrame.cpp')
-rw-r--r--libs/input/TouchVideoFrame.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/libs/input/TouchVideoFrame.cpp b/libs/input/TouchVideoFrame.cpp
index c62e0985f1..c9393f4451 100644
--- a/libs/input/TouchVideoFrame.cpp
+++ b/libs/input/TouchVideoFrame.cpp
@@ -40,17 +40,20 @@ const std::vector<int16_t>& TouchVideoFrame::getData() const { return mData; }
const struct timeval& TouchVideoFrame::getTimestamp() const { return mTimestamp; }
-void TouchVideoFrame::rotate(int32_t orientation) {
+void TouchVideoFrame::rotate(ui::Rotation orientation) {
switch (orientation) {
- case DISPLAY_ORIENTATION_90:
+ case ui::ROTATION_90:
rotateQuarterTurn(false /*clockwise*/);
break;
- case DISPLAY_ORIENTATION_180:
+ case ui::ROTATION_180:
rotate180();
break;
- case DISPLAY_ORIENTATION_270:
+ case ui::ROTATION_270:
rotateQuarterTurn(true /*clockwise*/);
break;
+ case ui::ROTATION_0:
+ // No need to rotate if there's no rotation.
+ break;
}
}