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| author | 2018-06-27 07:17:41 +0800 | |
|---|---|---|
| committer | 2018-06-28 18:11:38 -0700 | |
| commit | d49d669a6b28a3ee772ead40aeee1e8ad8d497c8 (patch) | |
| tree | 07071aa18f9f84f1034ce580d43fd6bedf24b494 /libs/input/KeyLayoutMap.cpp | |
| parent | 14c9c7bbb6b7e9b0a52db84a473cd56a0d5145ec (diff) | |
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
We disallow legacy saturation matrix since this commit. For those do
have such a matrix, instead of applying it between sRGB->P3 conversion,
we apply it on P3. This means P3 and HDR tone mapped to P3 are also
saturated.
Bug: 110840428
Test: See red/orange scene through Camera ViewFinder, take a picture,
check the picture in Photos App, the red/orange should have
similar saturation.
Change-Id: I335b39888a76c7e411d9e03d9ad71448cbd7c05f
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions