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| author | 2018-12-05 16:14:18 +0800 | |
|---|---|---|
| committer | 2018-12-06 11:53:53 +0800 | |
| commit | ceeb5d7d1d107b50954ad82194371536e371f0ad (patch) | |
| tree | 51a5fad88620b34f620509e3a01c2f49185ae6fb /libs/input/KeyLayoutMap.cpp | |
| parent | 2afae6d99f9e3d897496c35c07e4b57fd733e9be (diff) | |
Fix NPE in InputDispacher by enabling debug logs
InputDispatcher will manage input channels and input windows.
Once some input channel unregistered, there is a chance to
find the corresponded target before setInputWindow.
Then input channel of input target would access the null pointer.
Bug: 120307496
Test: Enable debug log, run monkey test serveral times.
Test: atest inputflinger_tests
Change-Id: Ia7b36e0732e0ac6c825f3910fd02b1cdbbf85161
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions