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| author | 2020-08-14 11:55:18 -0700 | |
|---|---|---|
| committer | 2020-08-14 23:31:57 -0700 | |
| commit | b4d93521892c7075a39db3d78fee58b6ffebc96e (patch) | |
| tree | 2e17d5b1bee5685806726f5039926d741df795d1 /libs/input/KeyLayoutMap.cpp | |
| parent | 0d906906c305f258b06f041e05ea423d6f5eed86 (diff) | |
OpenGL: fix initializeAnglePlatform with built-in ANGLE driver
When ANGLE namespace doesn't exist and initializeAnglePlatform is
called, ANGLE driver is loaded as built-in gl driver in sphal namespace.
This change fixes the fallback path here.
Bug: 154237217
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I0e4ecf65fac0d91b5542d475439e1e6f9541b629
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions