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author Leon Scroggins III <scroggo@google.com> 2021-06-21 14:59:36 -0400
committer Leon Scroggins III <scroggo@google.com> 2021-06-25 16:36:59 -0400
commita7e006b30bf5384b35b81dbd17399d13de4396e8 (patch)
treebd30eb0aa669bb4d7ff3fecf535f105886cf16ba /libs/input/KeyLayoutMap.cpp
parent84340f77a5c68208bd5e508e82f06b98170cd079 (diff)
SF caching: Skip BT601_625 layers for caching and hole-punch
Bug: 188428469 Test: manual Test: libcompositionengine_test Such layers render differently on the GPU vs the DPU, so avoid caching them and rendering them with a hole-punch. Doing either one would result in a color shift when moving in or out of caching. Remove isHdr from LayerState. Consolidate its check at its only call-site, inside CachedSet, where we decide whether to skip a layer. Change-Id: I2931cd08d1eca728adefb2e73b6e3e0bd2e67b24
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
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