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| author | 2021-06-21 14:59:36 -0400 | |
|---|---|---|
| committer | 2021-06-25 16:36:59 -0400 | |
| commit | a7e006b30bf5384b35b81dbd17399d13de4396e8 (patch) | |
| tree | bd30eb0aa669bb4d7ff3fecf535f105886cf16ba /libs/input/KeyLayoutMap.cpp | |
| parent | 84340f77a5c68208bd5e508e82f06b98170cd079 (diff) | |
SF caching: Skip BT601_625 layers for caching and hole-punch
Bug: 188428469
Test: manual
Test: libcompositionengine_test
Such layers render differently on the GPU vs the DPU, so avoid caching
them and rendering them with a hole-punch. Doing either one would result
in a color shift when moving in or out of caching.
Remove isHdr from LayerState. Consolidate its check at its only
call-site, inside CachedSet, where we decide whether to skip
a layer.
Change-Id: I2931cd08d1eca728adefb2e73b6e3e0bd2e67b24
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions