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author Siarhei Vishniakou <svv@google.com> 2018-06-08 21:17:33 +0100
committer Siarhei Vishniakou <svv@google.com> 2018-07-03 17:46:23 +0100
commita62a8dd15e3deb4622e3ee8fd844999cf4fafc41 (patch)
treed7dd861bc5223a1e7b88772fa57e523e4f0f49db /libs/input/KeyLayoutMap.cpp
parent62ce5753d8ac20feeb3681e725388700d9c87e27 (diff)
Move displayid into InputEvent
There are certain use cases where key events should be associated with a particular display. Refactor KeyEvent and MotionEvent to have an associated display id. Remove "hasAssociatedDisplay" variable from KeyboardInputMapper, it just used to mirror "isOrientationAware". If the keyboard is orientation aware (= it is physically attached to a display, and therefore rotates together with that display), then associate that keyboard with the internal viewport. Otherwise, the key events are not associated with any particular display. Remaining to do: - make mInternalDisplay, mExternalDisplay, mVirtualDisplays into a single vector with type (internal, external, virtual) - have getDisplayViewport return std::optional (will require deep changes) Bug: 64258305 Test: atest inputflinger_tests libinput_tests Change-Id: I4fe145e74cb59310efaa55bfc9dc3c2b3bd997e3
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
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