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author Sally Qi <sallyqi@google.com> 2023-03-30 14:49:03 -0700
committer Sally Qi <sallyqi@google.com> 2023-04-04 13:50:00 -0700
commit628ef6ec39d08666745d4aafc39db3422e2dfec0 (patch)
tree682000702117ad8af86c43524a4ccda44c739abd /libs/input/KeyLayoutMap.cpp
parentd6e0bae884ce7599a4a712c3c8703b93ffc406d2 (diff)
Fix tone shift issue when switching between GPU and DPU composition.
- This fixes the issue that extended layer gets crushed in Adaptive mode. - When playing with extended HDR api in Adaptive mode, dim in gamma space and convert transfer to gamma22 to get a `OETF_gamma22(EOTF_sRGB(color))` SkRuntimeEffect. Bug: 267530123 Test: play extended HDR on SilkFx and toggle between GPU/DPU composition. Change-Id: I029c86ea98969d736a72b9099d8e457006d9db38
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions