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| author | 2023-03-30 14:49:03 -0700 | |
|---|---|---|
| committer | 2023-04-04 13:50:00 -0700 | |
| commit | 628ef6ec39d08666745d4aafc39db3422e2dfec0 (patch) | |
| tree | 682000702117ad8af86c43524a4ccda44c739abd /libs/input/KeyLayoutMap.cpp | |
| parent | d6e0bae884ce7599a4a712c3c8703b93ffc406d2 (diff) | |
Fix tone shift issue when switching between GPU and DPU composition.
- This fixes the issue that extended layer gets crushed in Adaptive
mode.
- When playing with extended HDR api in Adaptive mode, dim in gamma
space and convert transfer to gamma22 to get a
`OETF_gamma22(EOTF_sRGB(color))` SkRuntimeEffect.
Bug: 267530123
Test: play extended HDR on SilkFx and toggle between GPU/DPU
composition.
Change-Id: I029c86ea98969d736a72b9099d8e457006d9db38
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions