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author Mathias Agopian <mathias@google.com> 2013-08-14 16:33:27 -0700
committer Mathias Agopian <mathias@google.com> 2013-08-15 15:11:01 -0700
commit2eaefe198a0cae1ee0b6366797a6b074c76df9ef (patch)
tree5cae5b8aeda6fe703063afaa1c1e43930eca2331 /libs/input/KeyLayoutMap.cpp
parent6db4ff621898573b41abf570271a04a13bd36a69 (diff)
Simplify handling of opaque layers in shader generation
just ensure the alpha value is 1.0 in the opaque case when reading the color from the texture or the global color. Bug: 8679321 Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
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