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author Jorim Jaggi <jjaggi@google.com> 2018-06-19 15:57:08 +0200
committer Jorim Jaggi <jjaggi@google.com> 2018-06-21 12:52:28 +0000
commit22ec38b75ac190565e6ace2d8f7961a13284ef07 (patch)
tree927199f476d38ef7bb416e3a3c41210d293e2523 /libs/input/KeyLayoutMap.cpp
parent0d5c7ff92a30ab84cb9c2fc1a21c9f34f4440f8d (diff)
Allow for more flexible vsync-offsets
The issue with just one single sf early offset is that this may be too early in case of steady rendering, i.e. when a Wide-Color-Gamut window is on screen. Instead, we allow for separate offsets in case we are in GL comp but the transaction wasn't marked as early, and when the transaction is marked as early. In addition to that, we also allow the app-vsync to be adjusted in these scenarios. Bug: 110112323 Change-Id: I26d73b88b4e9e609ceedb604e8338452d9a89093
Diffstat (limited to 'libs/input/KeyLayoutMap.cpp')
0 files changed, 0 insertions, 0 deletions