diff options
author | 2024-11-13 15:13:29 -0800 | |
---|---|---|
committer | 2024-11-25 17:24:29 +0000 | |
commit | eb63bbfd16ed9732be13d2ea6699edc6d7e4b545 (patch) | |
tree | 7e5e92ea910edbb7c09a21b8e70ddd15666b32b2 /libs/input/InputConsumerNoResampling.cpp | |
parent | cdde6f555488b6a1e6d3bb2a782394dece4bfc03 (diff) |
Do not crash when server channel has closed
If the publisher has been destroyed (or, equivalently, if the server
channel was closed), the consumer should not crash. Instead, we should
allow consumer to exit gracefully.
In this CL, we specifically check for DEAD_OBJECT and drain the queue,
printing all of the events that will never be delivered to the publisher
for useful debugging purposes.
Bug: 305165753
Test: TEST=libinput_tests; m $TEST && $ANDROID_HOST_OUT/nativetest64/$TEST/$TEST
Flag: EXEMPT bugfix
Change-Id: I00973ebb87e0f59bfd3c0f58edf7355b28988c15
Diffstat (limited to 'libs/input/InputConsumerNoResampling.cpp')
-rw-r--r-- | libs/input/InputConsumerNoResampling.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/libs/input/InputConsumerNoResampling.cpp b/libs/input/InputConsumerNoResampling.cpp index 2c0f77a814..cd8582182a 100644 --- a/libs/input/InputConsumerNoResampling.cpp +++ b/libs/input/InputConsumerNoResampling.cpp @@ -169,6 +169,12 @@ InputMessage createTimelineMessage(int32_t inputEventId, nsecs_t gpuCompletedTim msg.body.timeline.graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = presentTime; return msg; } + +std::ostream& operator<<(std::ostream& out, const InputMessage& msg) { + out << ftl::enum_string(msg.header.type); + return out; +} + } // namespace // --- InputConsumerNoResampling --- @@ -272,6 +278,15 @@ void InputConsumerNoResampling::processOutboundEvents() { return; // try again later } + if (result == DEAD_OBJECT) { + // If there's no one to receive events in the channel, there's no point in sending them. + // Drop all outbound events. + LOG(INFO) << "Channel " << mChannel->getName() << " died. Dropping outbound event " + << outboundMsg; + mOutboundQueue.pop(); + setFdEvents(0); + continue; + } // Some other error. Give up LOG(FATAL) << "Failed to send outbound event on channel '" << mChannel->getName() << "'. status=" << statusToString(result) << "(" << result << ")"; |