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author Prabir Pradhan <prabirmsp@google.com> 2021-06-01 17:34:59 -0700
committer Prabir Pradhan <prabirmsp@google.com> 2021-06-21 14:18:05 -0700
commit4b19bd0d193d0fa06212d2e96f3971daed01b6e3 (patch)
treebb8959ae2763987f74e1aeb3daca6df201b7828a /libs/input/Input.cpp
parentc652358755a933991bc8bf99b48d9c5f3df03907 (diff)
MotionEvent: Transform mouse cursor position
When calling MotionEvent::applyTransform, the x/y coordinates for all PointerCoords are transformed accordingly. When this happens, we also need to transform the mouse cursor position. Bug: 179274888 Test: atest InputShellCommandTest (when the display is rotated to different orientations) Change-Id: I10db8238150b1bd20f3f53c3a7514a111e362adb
Diffstat (limited to 'libs/input/Input.cpp')
-rw-r--r--libs/input/Input.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index f1ccce1b9f..266d7a3c87 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -630,6 +630,13 @@ void MotionEvent::applyTransform(const std::array<float, 9>& matrix) {
// Apply the transformation to all samples.
std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(),
[&transform](PointerCoords& c) { c.transform(transform); });
+
+ if (mRawXCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION &&
+ mRawYCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION) {
+ const vec2 cursor = transform.transform(mRawXCursorPosition, mRawYCursorPosition);
+ mRawXCursorPosition = cursor.x;
+ mRawYCursorPosition = cursor.y;
+ }
}
#ifdef __linux__