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author Siarhei Vishniakou <svv@google.com> 2024-01-09 08:57:13 -0800
committer Siarhei Vishniakou <svv@google.com> 2024-01-09 18:34:01 -0800
commitaeed0da5878b59b42a9e9e40e48f36809bb315cb (patch)
treed6588c20b8ccb1528a7a6781c30d4ca613426801 /libs/gui/WindowInfo.cpp
parent5704dbd9a4ecd55af96eaf840852fdcb728cca4d (diff)
Check for redundant windows inside WindowInfos
Recently, our team has seen traces where dispatcher is taking a long time to run - sometimes, more than 22 milliseconds. That's way longer than the expected ~ 0.3 milliseconds for the entire inputflinger. After examining the traces, I noticed that there's a lot of time spent in both findTouchedWindowTargets and dispatchInputEvent. It appears that we are trying to dispatch one input event multiple times to the same channel, dreamOverlay. One way this could be possible if we receive multiple, redundant windows. In this CL, we add a crash to identify and get out of this bad state. Bug: 311142655 Test: TEST=inputflinger_tests; m $TEST && $ANDROID_HOST_OUT/nativetest64/$TEST/$TEST Change-Id: I2170928d1bb1e591b9c93b42dd86827e86a0c7fb
Diffstat (limited to 'libs/gui/WindowInfo.cpp')
-rw-r--r--libs/gui/WindowInfo.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/libs/gui/WindowInfo.cpp b/libs/gui/WindowInfo.cpp
index ba1d196e9c..95b2641f04 100644
--- a/libs/gui/WindowInfo.cpp
+++ b/libs/gui/WindowInfo.cpp
@@ -258,8 +258,7 @@ void WindowInfoHandle::updateFrom(sp<WindowInfoHandle> handle) {
mInfo = handle->mInfo;
}
-std::ostream& operator<<(std::ostream& out, const WindowInfoHandle& window) {
- const WindowInfo& info = *window.getInfo();
+std::ostream& operator<<(std::ostream& out, const WindowInfo& info) {
std::string transform;
info.transform.dump(transform, "transform", " ");
out << "name=" << info.name << ", id=" << info.id << ", displayId=" << info.displayId
@@ -277,4 +276,10 @@ std::ostream& operator<<(std::ostream& out, const WindowInfoHandle& window) {
return out;
}
+std::ostream& operator<<(std::ostream& out, const WindowInfoHandle& window) {
+ const WindowInfo& info = *window.getInfo();
+ out << info;
+ return out;
+}
+
} // namespace android::gui