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author Mathias Agopian <mathias@google.com> 2012-04-23 14:28:58 -0700
committer Mathias Agopian <mathias@google.com> 2012-04-23 20:06:02 -0700
commit24202f5676c32edeef6544cf36e06b9fc970dbde (patch)
treebfeaa065a551e9b4fedd8357c83da1b9b469b206 /libs/gui/SurfaceTextureClient.cpp
parenta0db308c3d62301ae41b2e2bcf295c4ee4c7b08e (diff)
update the binder protocol for connect to match that of queueBuffer
indeed, connect and queueBuffer return the same data, so it's easier to have them use the same protocol. Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
Diffstat (limited to 'libs/gui/SurfaceTextureClient.cpp')
-rw-r--r--libs/gui/SurfaceTextureClient.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index b37d821f9b..48d3b6f1f4 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -429,8 +429,9 @@ int SurfaceTextureClient::connect(int api) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::connect");
Mutex::Autolock lock(mMutex);
- int err = mSurfaceTexture->connect(api,
- &mDefaultWidth, &mDefaultHeight, &mTransformHint);
+ ISurfaceTexture::QueueBufferOutput output;
+ int err = mSurfaceTexture->connect(api, &output);
+ output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint);
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
}