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| author | 2018-06-27 07:17:41 +0800 | |
|---|---|---|
| committer | 2018-06-29 08:09:17 +0000 | |
| commit | 6d84411a54a84b3dbb5739f864baff75f60d0000 (patch) | |
| tree | 23767d3ffa2da6d57d40a34987290a9ab2021f06 /libs/gui/SurfaceControl.cpp | |
| parent | d98772df34a16478aa330ccfe29b529cf7eb4249 (diff) | |
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
We disallow legacy saturation matrix since this commit. For those do
have such a matrix, instead of applying it between sRGB->P3 conversion,
we apply it on P3. This means P3 and HDR tone mapped to P3 are also
saturated.
Bug: 110840428
Test: See red/orange scene through Camera ViewFinder, take a picture,
check the picture in Photos App, the red/orange should have
similar saturation.
Change-Id: I335b39888a76c7e411d9e03d9ad71448cbd7c05f
Merged-In: I335b39888a76c7e411d9e03d9ad71448cbd7c05f
Diffstat (limited to 'libs/gui/SurfaceControl.cpp')
0 files changed, 0 insertions, 0 deletions