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author Lloyd Pique <lpique@google.com> 2018-06-21 13:13:07 -0700
committer Lloyd Pique <lpique@google.com> 2018-08-01 11:21:46 -0700
commit63f9dbf997bc3dbf5319cc7d7e436470cb303911 (patch)
treea81192ddfc6a27fa1a50c49396c218e37f345698 /libs/gui/SurfaceControl.cpp
parentb1a4e00a8e705f5eda6175948bb93674ee7215c3 (diff)
[SurfaceFlinger] Hide SyncFeatures behind RenderEngine
This allows a future test that uses BufferLayerConsumer as-is and does not actually set up a GL context to work by adding call expectations to RenderEngine for what sync configuration should be used. SyncFeatures is a singleton, and makes a bunch of GL queries when first constructed to determine what is supported by the GL driver. It made most sense to me to hide this inside the RenderEngine for that reason. Test: Builds Bug: None Change-Id: Ic62bfb689a84fd9e509139c7f189223cf215277e
Diffstat (limited to 'libs/gui/SurfaceControl.cpp')
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