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| author | 2020-05-21 15:36:04 -0700 | |
|---|---|---|
| committer | 2020-05-22 00:49:17 +0000 | |
| commit | 414e8b5cb70123b8e4e530522a1ec6f4febb671c (patch) | |
| tree | 60b58546d7981e515a71a2ee4615ac545d74a8b2 /libs/gui/SurfaceControl.cpp | |
| parent | 39db2c9b075964d28818f187ba417dc13698b680 (diff) | |
SurfaceFlinger: tree vote for FrameRateCompatibility::ExactOrMultiple
Layers that voted with FrameRateCompatibility::ExactOrMultiple
will still allow touch boost as those layers are typically not
interactive and therefore touch is probably meant for a different
layer. For the same reasoning, we should continue to heuristically
calculate frame rate for layers in the same tree.
Bug: 157254751
Test: run Swappy with statistics overlay and observe refresh rate
Test: run YouTube, play a video, scrolling the recommended videos and observe refresh rate
Change-Id: I9311512a663eba61dfcae6277a52c077e135a244
Diffstat (limited to 'libs/gui/SurfaceControl.cpp')
0 files changed, 0 insertions, 0 deletions