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author Ady Abraham <adyabr@google.com> 2020-05-21 15:36:04 -0700
committer Ady Abraham <adyabr@google.com> 2020-05-22 00:49:17 +0000
commit414e8b5cb70123b8e4e530522a1ec6f4febb671c (patch)
tree60b58546d7981e515a71a2ee4615ac545d74a8b2 /libs/gui/SurfaceControl.cpp
parent39db2c9b075964d28818f187ba417dc13698b680 (diff)
SurfaceFlinger: tree vote for FrameRateCompatibility::ExactOrMultiple
Layers that voted with FrameRateCompatibility::ExactOrMultiple will still allow touch boost as those layers are typically not interactive and therefore touch is probably meant for a different layer. For the same reasoning, we should continue to heuristically calculate frame rate for layers in the same tree. Bug: 157254751 Test: run Swappy with statistics overlay and observe refresh rate Test: run YouTube, play a video, scrolling the recommended videos and observe refresh rate Change-Id: I9311512a663eba61dfcae6277a52c077e135a244
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