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author Corey Tabaka <eieio@google.com> 2017-08-31 20:01:15 -0700
committer Corey Tabaka <eieio@google.com> 2017-09-07 18:03:44 -0700
commit170059900abc8fadd86f62eaf189860d6ff09b78 (patch)
tree59d96406615d98a6b194ae5e8c9be2a61686f84d /libs/gui/SurfaceControl.cpp
parent615118e64fb05a17738abcb80d8178ba077f63af (diff)
Clean up handling of VR surface updates.
- Fix bug where adding a new hardware layer causes existing single- buffered surface layers to unlatch their buffer. - Rename variables holding Composer pointers from hidl to composer to improve readability. - Remove the arbitrary hardware layer limit, moving responsibility for efficient use of hardware layers to the VR display manager. Bug: 64987282 Bug: 64756801 Test: Build system for multiple devices and manually test operation. Change-Id: I8f05ca83830f62e15b18cd52df3014432c887681
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