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| author | 2017-08-31 20:01:15 -0700 | |
|---|---|---|
| committer | 2017-09-07 18:03:44 -0700 | |
| commit | 170059900abc8fadd86f62eaf189860d6ff09b78 (patch) | |
| tree | 59d96406615d98a6b194ae5e8c9be2a61686f84d /libs/gui/SurfaceControl.cpp | |
| parent | 615118e64fb05a17738abcb80d8178ba077f63af (diff) | |
Clean up handling of VR surface updates.
- Fix bug where adding a new hardware layer causes existing single-
buffered surface layers to unlatch their buffer.
- Rename variables holding Composer pointers from hidl to composer
to improve readability.
- Remove the arbitrary hardware layer limit, moving responsibility
for efficient use of hardware layers to the VR display manager.
Bug: 64987282
Bug: 64756801
Test: Build system for multiple devices and manually test operation.
Change-Id: I8f05ca83830f62e15b18cd52df3014432c887681
Diffstat (limited to 'libs/gui/SurfaceControl.cpp')
0 files changed, 0 insertions, 0 deletions