summaryrefslogtreecommitdiff
path: root/libs/gui/SurfaceComposerClient.cpp
diff options
context:
space:
mode:
author Marin Shalamanov <shalamanov@google.com> 2021-02-16 19:38:36 +0100
committer Marin Shalamanov <shalamanov@google.com> 2021-02-23 13:13:58 +0100
commitb173f7599a8f93786342d27167facf7eae02845e (patch)
treef13d93cfb55b70020880b458b778df40d219ab89 /libs/gui/SurfaceComposerClient.cpp
parent228f46b5b9c3eac674aceb579a718cd459165f2e (diff)
SF: Move ALLM and GameContentType to DynamicDisplayInfo
ALLM and Game content type support may change after a hotplug, for that reason we move them to DynamicDisplayInfo. Bug: 180108954 Test: flash a device and manually test that the values are properly piped to DisplayManager Change-Id: I05810c620b241e204d2c01618bb8a4069c41d32d
Diffstat (limited to 'libs/gui/SurfaceComposerClient.cpp')
-rw-r--r--libs/gui/SurfaceComposerClient.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 0bd2c8811b..f78c12e61e 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1876,22 +1876,10 @@ status_t SurfaceComposerClient::setActiveColorMode(const sp<IBinder>& display,
return ComposerService::getComposerService()->setActiveColorMode(display, colorMode);
}
-bool SurfaceComposerClient::getAutoLowLatencyModeSupport(const sp<IBinder>& display) {
- bool supported = false;
- ComposerService::getComposerService()->getAutoLowLatencyModeSupport(display, &supported);
- return supported;
-}
-
void SurfaceComposerClient::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) {
ComposerService::getComposerService()->setAutoLowLatencyMode(display, on);
}
-bool SurfaceComposerClient::getGameContentTypeSupport(const sp<IBinder>& display) {
- bool supported = false;
- ComposerService::getComposerService()->getGameContentTypeSupport(display, &supported);
- return supported;
-}
-
void SurfaceComposerClient::setGameContentType(const sp<IBinder>& display, bool on) {
ComposerService::getComposerService()->setGameContentType(display, on);
}