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author Ady Abraham <adyabr@google.com> 2021-06-15 16:56:21 -0700
committer Ady Abraham <adyabr@google.com> 2021-06-17 16:43:54 -0700
commit899dcdb63ad9cb81d1987e89be08dc9603aad89b (patch)
treece6ea8bb20845f18d901fab94e2ba9027d2757db /libs/gui/SurfaceComposerClient.cpp
parent0bde6b5a9837ab96484c988bb3f148d0b9b3ab4e (diff)
SF: change acquired buffers based on the current refresh rate
BLASTBufferQueue set the max acquired buffers based on SF vsync configuration (sf.duration and app.duration). This is calculated based on the max supported refresh rate on the device, and it turn is propogated to apps via min_undequeued_buffers to the app could allocate enough buffers for maintaining the pipeline SF expects. This leads to a higher latency when the device is running in a lower refresh rate as there are more buffers on the buffer queue then required. In this change we are holding on the these "extra buffers" and not releasing them back to the buffer queue so the app would use the number of buffers it needs based on the current refresh rate, and to avoid having unnecessary long latency. Bug: 188553729 Test: Run backpressure based game on 60Hz and 120Hz and collect systraces Change-Id: I9d4e6278f0ddd28008ac437ab0576aa79d05166a
Diffstat (limited to 'libs/gui/SurfaceComposerClient.cpp')
-rw-r--r--libs/gui/SurfaceComposerClient.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 660c5bd97d..c69435d328 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -328,7 +328,8 @@ void TransactionCompletedListener::onTransactionCompleted(ListenerStats listener
surfaceStats.previousReleaseFence
? surfaceStats.previousReleaseFence
: Fence::NO_FENCE,
- surfaceStats.transformHint);
+ surfaceStats.transformHint,
+ surfaceStats.currentMaxAcquiredBufferCount);
}
}
}
@@ -364,9 +365,9 @@ void TransactionCompletedListener::onTransactionCompleted(ListenerStats listener
}
}
-void TransactionCompletedListener::onReleaseBuffer(uint64_t graphicBufferId,
- sp<Fence> releaseFence,
- uint32_t transformHint) {
+void TransactionCompletedListener::onReleaseBuffer(uint64_t graphicBufferId, sp<Fence> releaseFence,
+ uint32_t transformHint,
+ uint32_t currentMaxAcquiredBufferCount) {
ReleaseBufferCallback callback;
{
std::scoped_lock<std::mutex> lock(mMutex);
@@ -376,7 +377,7 @@ void TransactionCompletedListener::onReleaseBuffer(uint64_t graphicBufferId,
ALOGE("Could not call release buffer callback, buffer not found %" PRIu64, graphicBufferId);
return;
}
- callback(graphicBufferId, releaseFence, transformHint);
+ callback(graphicBufferId, releaseFence, transformHint, currentMaxAcquiredBufferCount);
}
ReleaseBufferCallback TransactionCompletedListener::popReleaseBufferCallbackLocked(